Wednesday, 22 November 2017

Video Games and Me



  When I was younger I often played video games, mainly on my Nintendo DS, Wii or Xbox. I really enjoyed playing games and collected many different ones to switch between.
I would usually play on my DS with my sister as we played games such as 'Kim Possible' and 'Cooking Mama'. I played a variety of games of different genres, from action adventure to puzzle, educational or arcade games etc. I vividly remember playing whilst travelling on holiday, when in the car or at my grandparents house.
Also, we would play on the Wii when friends came round, which enabled us to play multiple player games. For example, often playing Wii fit or bowling which was a favourite from the Wii sport collection. Recently whilst away with friends, I was introduced to FIFA which I quickly got into, becoming competitive whilst playing.
When I was younger and often played video games I enjoyed it because it was a way to pass the time, socialise with my fiends and have fun. Now however,  I rarely play but when I do I find it very
nostalgic. I would love to continue playing video games now however do not find the time.





Minecraft Mission

This was my attempt at building a house when first playing the game Minecraft. Although I ran out of time in the lesson and was not able to finish my house, I managed to start building the foundations. From this experience, I can easily see how people may want to play and quickly become addicted. We played on an iPad which was slightly more difficult to use however its portability means you can play anywhere and at any time which is very convenient.  Overall I would like to get better at playing.

Wednesday, 15 November 2017

My Breakfast Show Segment



1) Did you fulfill all the content requirements; both in terms of including all the correct features as well as the actual choices made?
We were able to fulfill all the requirements for our Latymer radio breakfast show. For example, extracts from different music tracks, the jingles, the show host and audience member for the main feature- Celebrity gamble. We also managed to include some chat similar to the way in which the presenters of radio 1 breakfast show do, and news headlines to finish off. 

2) Have you nailed the conventions and style of Nick Grimshaw and the Radio 1 Breakfast Show?
Throughout, we kept a friendly and upbeat tone, mimicking that of the radio 1 breakfast show. We had light conversation and used mainstream pop music tracks , helping to engage our audience. Conventions we used were the celebrity gamble game in which we lightheartedly poked fun at our celebrities without causing offence, similar to the actual breakfast show. Other conventions used were the reference to a social media response, the jingles and the news headlines at the very end. 

3) How well did you manage running order/timings?
Overall, I think we were able to keep to the timings quite well. At first we had difficulty with silent gaps in which we were still setting up tracks or going over or under in time. However, after a few more practices we quickly picked up the timings and we were able to smoothly run through the whole show. 

Tuesday, 7 November 2017

Analysis of current music video

Music video analysis: Paramore- Hard Times 


Many current music videos appear to have similar conventions. Here is my analysis of 5 different conventional techniques used in this music video.



Direct address to the audience-the musicians/actors will directly stare into the camera looking to the audience. This breaks the 'fourth wall' and is quite common in music videos, as oppose to films, where a suspension of disbelief is held throughout.







Lighting changes-these are often and very noticeable. Lighting can jump from dark, low lighting to high key in little to no time. This is not apparent in films as this would seem unrealistic and shock the audience who would not be expecting it.






Special effects are commonly used to add a visual and many times may not match the music. In this music video, boldly coloured streaks of light randomly appear and disappear throughout the video. It draws in the audience through the use of colour and having a cool effect.




Costume changes are very apparent in music videos. They often connote different aspects of the character within the video, or different persons they are taking on. Most often they are bold and immediately recognized by the audience instead of blending in. In this video, they are wearing brightly coloured jumpsuits for example, yellow, pink and blue.



The editing of a music video is, in many ways, the most common convention of music videos. The discontinuous editing is used throughout which creates a dysfunctional sense of time for the audience. It is an instantly identifiable feature of music videos as scenes often jump from one to another.


















Wednesday, 27 September 2017

Film Trailer Analysis: Beauty and the Beast

I am analysing the trailer for the adaption of the classic fairy tale, 'Beauty and the Beast' which came out in 2017. Emma Watson stars as Belle, whilst Dan Stevens plays the Beast and Luke Evans portrays antagonist Gaston.
Audience appeal:
The primary target audience for this film are Disney fans and children. The trailer will appeal to them as snippets of the well loved fairy tale make up this trailer. It is instantly recognisable through the iconic music, the portrayal of the castle and of course the make up, costumes and overall appearance of the actors.
Also, the close resemblance to the original animation draws in the older audience who grew up with it. For example, the well known song "Tale as old as time" plays during the trailer, immediately drawing in the audience. Furthermore, Belle's recognizable yellow ball gown features in the trailer.

Genre signifiers:
The fantasy genre is firstly connoted through the use of setting, such as the traditional fairy tale castle. The genre is also identified using characters such as Lumiere and Cogsworth, who are seen to be talking objects.


Character and representation:
Belle, the protagonist, is seen as compassionate and brave as she takes the place of her father as prisoner. She is represented as a strong female character who is intelligent and independent. The beast is first seen as frightening and monstrous however, as the trailer progresses, we see the beast care for Belle. For example, this is shown when he fights off the wolves in order to protect her. The supporting characters, all household objects, help to narrate the story. Towards the end of the trailer we see the conflict arising, as the town are desperate to rid themselves of the Beast, believing him to be a horrific monster. This represents a dilemma in the narrative therefore heightening the tension for the audience.

Branding and studio identity:
The Disney logo is shown at the very beginning of the trailer as well as at the end. The website link 'Disney.com/beautyandthebeast' is featured at the end which encourages the audience to find out more information about the film. As well as this, #beourguest is displayed after the trailer to enable the audience to participate and be involved in the hype surrounding the film.







Saturday, 16 September 2017

Continuity task evaluation





1) Explain the story of your video
Our short video portrays a sixth form student who is late for class therefore is haphazardly running to get to her lesson. In the meantime, two students are walking down the corridor absentmindedly chatting to each other. The first girl runs down the stairs and as she is in such a rush she crashes into one of the two girls.


2) How did you attempt to create 'narrative flow'?
We attempted to create 'narrative flow' by firstly planning out our 6 shots and creating a storyboard. We then made any necessary changes to the shots which would not work or flow with the rest of the video. When filming we were careful to keep the same positions and not have any jumps between shots so we could keep the continuity as much as possible.


3) Did you achieve full continuity? If not, why not?
I do not think we achieved full continuity as a few shots did not properly fit together, however, I think that it still works well. For example the walking shot that then cut to the pan of the feet did not appear to flow very well.


4) In hindsight, what would you do differently to improve the narrative flow of your video and  tell your story more effectively?
Overall I think that we had a good range of shots to keep the audience interested throughout the video and also helped to bring the audience into the narrative. Also, our cross cutting was very effective and the establishing shots for both sets of characters worked nicely.
Despite this, I think we could make some improvements to our video. For example, a pan would work well during the first shot and a variation in camera shots at the end would be better. Keeping the sound consistent throughout and slightly trimming a few of the shots would also improve our video.


Friday, 15 September 2017

Reflections on shots


Our chosen TV drama genre was horror/thriller.
 We used a wide shot and low angle to establish the setting of an old staircase. The focal image shows a girl lying on the floor seemingly unconscious. In the background of the shot there are a pair of legs which raise questions such as who the person is, what happened and if it was an accident or not. To achieve our desired effect of cold blue lighting we used a coloured lens. This helps to connote the horror genre, as creepy, cool toned lighting is a convention in many horrors.

Our shot successfully raises questions in the narrative which the audience are eager to uncover the answers to. It also clearly conveys the genre.

To improve our still I would frame the shot differently so there would be less empty space (such as the plain white walls) and bring the focal image more into the foreground.